- Trails in the Sky 2nd Chapter BP guide: Prioritize the correct Prologue Day 2 dialogue choices.
- Best route: Search Saint-Croix Forest, Le Locle Training Grounds, and Grimsel Fortress in order.
- Important rewards: Collect Gambler Jack - Vol. 1, Night-Vision Goggles, and investigation bonuses.
- Combat advice: Prepare Wind Arts, healing, and status protection before Grimsel Fortress.
- Missable progress: Check the blue-marker book before advancing the Prologue story.
Trails in the Sky 2nd Chapter BP Guide: Prologue Day 2
This Trails in the Sky 2nd Chapter BP guide focuses on the Prologue - Day 2 route, where exploration, investigation choices, and preparation affect your Bracer Point progress. The most important decisions occur at Le Locle Training Grounds and near the end of Grimsel Fortress.
The route begins in Saint-Croix Forest, continues through the training grounds, and ends with a fortress investigation and battle. Follow the area order below to collect useful equipment and avoid overlooking the book pickup.
Video Highlights:
- The relevant route covers the Prologue and its investigation objectives.
- Key rewards include equipment, quartz, and a missable book.
- Dialogue choices can award additional BP before the Prologue ends.
Use the forest section to recover CP and prepare your party before entering the training grounds. The later fortress battles become easier when Wind Arts and healing options are ready.
| Area | Main objective | Important pickup or action |
|---|---|---|
| Saint-Croix Forest | Explore the branching paths | Reinforced Leather, Breeze, Enhanced Boots |
| Le Locle Training Grounds | Investigate the abandoned facility | Examine all listed clues and collect Gambler Jack - Vol. 1 |
| Grimsel Fortress | Search the floors and inspect devices | Night-Vision Goggles, EP 1, ID Unit, stat Droplets |
| Prologue finale | Resolve the final event | Select the correct dialogue option for additional BP |
Exploration
- Check both forest branches
- Search monster chests carefully
- Watch for self-destruct enemies
Investigation
- Inspect every listed clue
- Examine the communicator last
- Choose the recommended base option
Preparation
- Equip Wind Arts
- Bring healing items
- Save before the final event
Step-by-Step Route and BP Choices
The safest approach is to complete the Prologue Day 2 objectives in sequence. The forest provides early equipment and combat opportunities, while the training grounds contain the first major investigation choice. Grimsel Fortress then adds status hazards, hidden switches, and a final dialogue decision.
The documented dialogue choices are “Move to a new base” for BP +3 and “Call? There's no need” for BP +2. Select them when prompted if you are following the listed BP route.
Clear Saint-Croix Forest
Start by heading north and take the right path at the fork to find the chest containing Reinforced Leather. Return to the fork, take the alternate route, and continue toward the more open section. Cross the first bridge on the left to reach the monster chest containing Breeze. Continue north, take the right branch, and collect Enhanced Boots.
Manage Forest Threats
Rolling Thorns self-destruct when defeated and can deal heavy damage to nearby characters. Keep the party separated when possible. Shining Poms may appear beyond the Bush Lancers; use S-Crafts promptly if one appears, because they can escape quickly.
Investigate Le Locle
Examine the blood stains, Kurt's broken spear, the torn map, broken window, kitchen barrels, and communicator. After checking the communicator, select Move to a new base to receive BP +3.
Collect the Missable Book
Go upstairs and inspect the blue-marker book on the bed to obtain Gambler Jack - Vol. 1. This pickup has a narrow opportunity window during the sequence, so collect it before using the next fast-travel option.
Finish Grimsel Fortress
Explore the fortress, obtain the Night-Vision Goggles, use the healing device, and inspect the marked device on the upper floor. Before the Prologue-ending event, save your game and select Call? There's no need for BP +2.
| Step | Location | Required action | BP result |
|---|---|---|---|
| 1 | Le Locle Training Grounds | Choose “Move to a new base” | +3 BP |
| 2 | Grimsel Fortress | Choose “Call? There's no need” | +2 BP |
| 3 | Saint-Croix Forest | Defeat or avoid self-destruct threats | No listed BP |
| 4 | Training grounds | Examine all investigation clues | Supports progression |
| 5 | Grimsel Fortress | Inspect the upper-floor device | Advances the Prologue |
Do not trigger the next major event before collecting Gambler Jack - Vol. 1. The book series can support a later Finale trade, and the free collection opportunity in this segment is limited.
Combat Preparation, Equipment, and Fortress Hazards
Combat difficulty rises during the Grimsel Fortress segment because several enemies apply Blind or Delay. The route is manageable when you prepare for the area rather than relying only on physical attacks.
The most useful early pickup is Night-Vision Goggles, which remove Blind from the equipped character. Equip them as soon as possible, then use Wind Arts against common fortress enemies where appropriate.
| Threat or resource | Effect | Recommended response |
|---|---|---|
| Rolling Thorns | Self-destructs after reaching 0 HP | Spread the party before the final hit |
| Blind status | Reduces reliability in combat | Find and equip Night-Vision Goggles |
| Pain Beetles | Common fortress encounter | Use available elemental Arts |
| Crybaby | Appears in dark-area groups | Keep healing ready and control positioning |
| Huge Frog | Uses Water Cannon and can summon help | Target its weakness and interrupt pressure |
| Healing Device | Restores party resources | Use it before progressing to the final event |
Equip Wind Arts to both active characters when entering the dark section. The route also includes a Healing Device, so use it before the final upper-floor sequence and save before advancing.
Night-Vision Goggles
Removes Blind from the equipped character and is especially valuable in the dark fortress area.
EP 1
Found in a chest on the second floor after navigating the dark-room paths.
ID Unit
Found near the red marker on the third floor.
Stat Droplets
Collect Strength, Defense, Spirit, and Magic Droplets from the four cylinders.
On the second floor, begin by taking the left route to find the chest with Night-Vision Goggles. Return to the starting area, then follow the right-side path and continue north. Ignore the early exit until you have checked the side room containing EP 1.
The third floor is more direct. At the red marker near the staircase to the fourth floor, open the chest to obtain ID Unit. On the fourth floor, inspect the marked device and collect the four Droplets from the cylinders. Use the Healing Device before the next event.
When an enemy can summon reinforcements or attack in a line, avoid placing both characters together. Spreading the party reduces the chance that one attack disables the entire team.
Rewards, BP Tracking, and Completion Checklist
The Prologue Day 2 route combines permanent items with progress toward your BP total. The available report lists General Training at 2 BP, Midnight Attack at 3 BP with a displayed +11, and a total of 16 BP for the documented segment. Because the report combines multiple entries, use the individual objectives and dialogue bonuses as your practical tracking points.
The book pickup also matters beyond the Prologue. Collecting the Gambler Jack series contributes to a later Finale exchange, so treating the book as optional can create unnecessary cleanup.
| Reward or record | Where to obtain it | Why it matters |
|---|---|---|
| Reinforced Leather | Saint-Croix Forest chest | Early defensive equipment |
| Breeze | Forest monster chest | Reward after defeating the chest encounter |
| Enhanced Boots | Forest side path | Early footwear upgrade |
| Gambler Jack - Vol. 1 | Le Locle upstairs room | Part of a later book-series trade |
| Night-Vision Goggles | Grimsel Fortress second floor | Counters Blind in the dark area |
| EP 1 | Grimsel Fortress second floor | Expands Arts resource capacity |
| ID Unit | Grimsel Fortress third floor | Fortress chest reward |
| Four Droplets | Grimsel Fortress fourth floor | Strength, Defense, Spirit, and Magic boosts |
Prologue Day 2 Goals:
- Collect Reinforced Leather, Breeze, and Enhanced Boots in Saint-Croix Forest
- Examine all six listed clues at Le Locle Training Grounds
- Choose Move to a new base for BP +3
- Collect Gambler Jack - Vol. 1 before leaving the training grounds
- Choose Call? There's no need for BP +2
Before starting the final Prologue event, confirm that the book, both BP dialogue choices, and the fortress stat Droplets are complete. This creates a clean save for continuing into the next chapter.
For a reference walkthrough covering Prologue - Day 2, consult the Trails in the Sky 2nd Chapter walkthrough page. Use it alongside the route above when checking chest positions or fortress floor order.
FAQ
Q: What is the most important choice in this Trails in the Sky 2nd Chapter BP guide?
The key choices are “Move to a new base” at Le Locle Training Grounds for BP +3 and “Call? There's no need” during the final Grimsel Fortress event for BP +2.
Q: Where can I find Gambler Jack - Vol. 1?
After the investigation sequence at Le Locle Training Grounds, go upstairs and inspect the blue-marker book on the bed. Collect it before advancing the story.
Q: How should I prepare for Grimsel Fortress?
Equip Wind Arts, bring healing options, and search the second floor for Night-Vision Goggles. The goggles help counter Blind during the dark-room section.
Q: What should I do before ending the Prologue?
Use the Healing Device, collect the four Droplets from the fourth-floor cylinders, save your game, and confirm both recommended dialogue choices are complete.
Create a separate save before advancing beyond the fourth-floor device. This preserves a convenient checkpoint if you need to review the final choice or confirm your collection progress.