- Trails in the Sky 2nd Chapter side quests include required investigations and optional Bracer Guild requests.
- Chapter 2 is associated with the chapter title “The Raging Land.”
- Required quests advance the main chapter and should be completed before major story transitions.
- Optional quests cover errands, training, gambling, investigations, and regional monster hunts.
- Best route is to accept every available request before leaving a town or traveling between regional roads.
Trails in the Sky 2nd Chapter Side Quests Overview
Trails in the Sky 2nd Chapter side quests are divided into two practical categories: required quests that support Chapter 2’s main investigation and optional quests that improve your Bracer Guild progress. The safest approach is to check the guild board whenever the story opens a new travel segment, then clear nearby requests before advancing the plot.
Chapter 2, commonly identified as “The Raging Land,” focuses on disturbances affecting Liberl’s roads and settlements. The quest structure encourages regional exploration rather than a single linear checklist. Some requests are investigation-oriented, while others are combat assignments or short town errands.
| Quest Type | Count | Main Purpose | Recommended Timing |
|---|---|---|---|
| Required | 2 | Advance the chapter investigation | Complete as soon as available |
| Optional | 10 | Earn progress from local requests | Clear before leaving the region |
| Investigation | 2 | Examine the disturbance and its source | Prioritize early |
| Monster Hunt | 4 | Defeat dangerous road or tunnel enemies | Prepare before accepting |
The known Chapter 2 roster is organized below. Quest names can vary slightly between localizations, so use the objective and location alongside the title when checking your journal.
| Category | Quest |
|---|---|
| Required | Earthquake Investigation |
| Required | Investigate the Epicenter |
| Optional | New Model Orbal Gun Test |
| Optional | Parts Search |
| Optional | The Stolen Sign |
| Optional | Training Assistance |
| Optional | Eliminate the Peeping Tom |
| Optional | Recruiting Great Gamblers |
| Optional | Kaldia Tunnel Monster |
| Optional | Soldat Army Road Monster |
| Optional | Tratt Plains Monster |
| Optional | Tratt Plains Monster 2 |
Check the Bracer Guild board after every major story event. Chapter-based requests are easier to miss when you move immediately toward the next objective.
Investigations
- Earthquake Investigation
- Investigate the Epicenter
- Follow the story thread before spending too much time on distant errands.
Town Requests
- New Model Orbal Gun Test
- Parts Search
- The Stolen Sign
- Training Assistance
Combat Requests
- Kaldia Tunnel Monster
- Soldat Army Road Monster
- Tratt Plains Monster
- Tratt Plains Monster 2
Required Chapter 2 Investigations
The two required missions form the backbone of the chapter’s investigation. Earthquake Investigation establishes the immediate problem, while Investigate the Epicenter pushes the party toward the source of the disturbance. Treat these quests as story-critical rather than optional errands.
Do not rush through the required objectives without checking nearby requests first. The chapter’s optional missions are easiest to manage when grouped by region, and completing them before the investigation’s final stages reduces unnecessary backtracking.
Review the Available Requests
Visit the Bracer Guild and inspect the current board. Record both required investigations and any optional requests that mention roads, tunnels, local residents, or nearby training grounds.
Accept the Earthquake Investigation
Begin with the general investigation request. Speak with relevant NPCs, inspect the assigned area, and use the quest journal to confirm the next objective before traveling onward.
Clear Nearby Optional Tasks
Before following the investigation to a new region, complete accessible errands and monster requests. This keeps your route compact and gives the party useful battle experience.
Investigate the Epicenter
Continue with the second required quest after preparing your party. Equip suitable quartz, restore your resources, and make a separate save before entering an unfamiliar combat area.
| Required Quest | Role in Chapter 2 | Preparation |
|---|---|---|
| Earthquake Investigation | Opens the central disturbance investigation | Check the guild board and nearby NPCs |
| Investigate the Epicenter | Follows the disturbance toward its source | Restore HP, EP, and items before departure |
The required quest pair should take priority over optional errands if the story begins warning you about an imminent transition. If the game displays a point-of-no-return warning, finish all nearby requests first and make a manual save.
Some chapter objectives can move the party into a new sequence. Complete nearby optional requests before turning in a major investigation if you want the cleanest quest completion route.
Optional Errands and Combat Requests
The optional list mixes short civilian tasks with battle assignments. A useful way to organize them is to separate town errands from regional hunts. Errands usually require conversations, item checks, or a brief investigation. Monster requests require party preparation and are best completed while traveling through the relevant road or tunnel.
The four monster requests are particularly easy to combine with normal exploration. Avoid making a separate trip for each one when the route naturally passes through the assigned area.
| Optional Quest | Quest Style | Best Approach |
|---|---|---|
| New Model Orbal Gun Test | Equipment or field test | Prepare the requested weapon or combat setup |
| Parts Search | Search and retrieval | Speak with town NPCs before checking remote areas |
| The Stolen Sign | Local investigation | Track clues in the settlement before departing |
| Training Assistance | Support or sparring task | Review party equipment before the encounter |
| Eliminate the Peeping Tom | Investigation and confrontation | Search the local area methodically |
| Recruiting Great Gamblers | Character or casino-related request | Speak with potential participants in sequence |
| Kaldia Tunnel Monster | Tunnel hunt | Carry healing items and prepare for confined battles |
| Soldat Army Road Monster | Road hunt | Defeat the target while traveling between settlements |
| Tratt Plains Monster | Plains hunt | Check the open field thoroughly before leaving |
| Tratt Plains Monster 2 | Additional plains hunt | Treat it as a separate target, not a replacement |
Errand First
Complete Parts Search and The Stolen Sign while you are already speaking with town residents.
Combat Ready
Handle Training Assistance and Eliminate the Peeping Tom only after checking party condition and equipment.
Road Sweep
Combine Soldat Army Road Monster with normal travel instead of returning later.
Plains Cleanup
Check both Tratt Plains requests before leaving the area so the second target is not overlooked.
A balanced party is more valuable than a specialized setup for these requests. Bring at least one reliable healing option, one character who can exploit enemy weaknesses, and enough EP-restoring items for longer routes. Save before optional boss-style encounters, especially when the request description implies an unusually strong monster.
Group optional quests by location: finish town errands first, clear nearby roads second, and enter tunnels or distant hunting areas only after your party is prepared.
Recommended Completion Route
A clean route reduces repeated travel and protects your progress against missed requests. Start by gathering every available task in the current settlement. Then complete short errands, move through the nearest road, and finish any tunnel or plains hunt that lies along the same path.
Use the following route as a planning framework rather than a rigid order. The game’s exact availability can depend on story progress, so always follow the current guild board and journal.
| Route Phase | Quest Focus | Reason |
|---|---|---|
| 1. Intake | Accept all visible requests | Prevents missed board entries |
| 2. Settlement | Stolen Sign, Parts Search, Training Assistance | Low travel cost |
| 3. Local Investigation | Peeping Tom, Great Gamblers | Conversation-heavy objectives |
| 4. Nearby Roads | Soldat Army Road Monster, Tratt Plains Monster | Fits regular travel |
| 5. Remote Areas | Kaldia Tunnel Monster, Tratt Plains Monster 2 | Requires more preparation |
| 6. Story Progression | Required investigations | Advances Chapter 2 |
Create a Chapter Save
Make a manual save after entering Chapter 2 or after the first major request update. This gives you a recovery point if a quest becomes unavailable after story progression.
Build a Local Checklist
Write down every request currently visible in the guild interface. Mark each one as town, road, tunnel, plains, or investigation.
Sweep the Settlement
Complete conversation-driven requests before traveling. This includes sign, parts, training, recruitment, and local investigation objectives.
Sweep the Roads
Defeat road and plains targets during normal movement. Check the quest journal after every victory because similarly named monster requests are separate objectives.
Return and Report
Turn in completed requests at the appropriate guild desk and confirm that the journal recognizes each objective before starting the next story segment.
For combat preparation, prioritize survivability over speed. Monster requests are optional, so there is little benefit in attempting them while under-equipped. Upgrade weapons when possible, keep defensive gear current, and carry enough healing supplies for an unexpected second encounter.
After completing a request, verify the quest status before leaving the area. A defeated target or recovered item may still require a final conversation or guild report.
Chapter 2 Completion Checklist and FAQ
Use this checklist when aiming for a clean Chapter 2 file. It covers the complete quest categories without assuming that every request must be completed in one uninterrupted sequence.
Chapter 2 Quest Goals:
- Accept both required investigation quests
- Review every optional request on the guild board
- Complete the four regional monster requests
- Finish town errands before major story transitions
- Report completed requests and verify journal status
| Completion Check | What to Verify |
|---|---|
| Board review | No unaccepted Chapter 2 request remains visible |
| Required quests | Earthquake Investigation and Investigate the Epicenter are complete |
| Optional quests | All ten optional requests are marked complete |
| Combat objectives | Tunnel, road, and both Tratt Plains targets are cleared |
| Final reporting | Completed tasks have been turned in where required |
The most important distinction is between accepting a request and finishing it. A quest may remain incomplete after its main objective if the party has not returned to the correct NPC or guild desk. Use the journal as the final authority for completion status.
Q: How many Trails in the Sky 2nd Chapter side quests are in Chapter 2?
The Chapter 2 roster is commonly organized into 2 required quests and 10 optional quests. The optional group includes town requests, investigations, and four regional monster hunts.
Q: Which quests are required in Chapter 2?
The required investigations are Earthquake Investigation and Investigate the Epicenter. They support the chapter’s central disturbance storyline.
Q: Should I complete optional quests before the required investigations?
Complete nearby optional requests before advancing a major investigation whenever possible. This reduces backtracking and lowers the chance of overlooking a request during a story transition.
Q: Are Tratt Plains Monster and Tratt Plains Monster 2 the same quest?
No. They are separate optional monster requests and should be checked individually in the quest journal after each target is defeated.
Before leaving Chapter 2, compare your journal against the required and optional lists above. Turn in every finished request and save after confirming your completion status.