- Primary route: Clear Saint-Croix Forest before returning to Le Locle Training Grounds.
- BP choices: Choose “Move to a new base” for +3 BP and “Call? There’s no need” for +2 BP.
- Demo planning: Create separate saves after the Prologue and near the end of the demo.
- Combat setup: Prepare for self-destructing enemies, Blind, Delay, and Wind weaknesses.
- Missables: Check the blue-marker book, chests, monster chest, and optional investigation points.
Trails in the Sky 2nd Chapter demo bp guide: Prologue Route
The most reliable route for the demo’s Prologue Day 2 is to sweep Saint-Croix Forest first, return to Le Locle Training Grounds, then finish the investigation at Grimsel Fortress. This order collects useful equipment, preserves fast travel options, and keeps the important BP decisions visible.
Do not rush directly to the next event. Saint-Croix Forest contains equipment and a monster chest, while Le Locle has a book that can become difficult to obtain later.
Saint-Croix Forest
Start by heading north. At the first fork, take the right path to find a chest containing Reinforced Leather. Return to the fork and use the other path. This area can contain Shining Poms alongside Bush Lancers.
Shining Poms may flee quickly, so use S-Crafts when you encounter them. Defeating nearby bushes and flowers can help restore CP before another attempt. Their appearance can vary after changing maps, so do not treat one missed encounter as a permanent loss.
At the open area, take the first bridge on the left. The chest there is a monster chest containing Breeze after defeating five Bush Lancer+ enemies. Continue north, take the right path at the next fork, and collect Enhanced Boots.
| Route Point | Action | Key Reward or Risk |
|---|---|---|
| First fork | Take the right path | Reinforced Leather |
| Second route | Return and use the other path | Possible Shining Pom encounter |
| Left bridge | Open the monster chest | Breeze after five Bush Lancer+ |
| Northern fork | Take the right path | Enhanced Boots |
| Rolling Thorns | Keep distance at low HP | Self-destruct damage is substantial |
The Rolling Thorns in the forest self-destruct when their HP reaches zero. Move away before finishing them, especially if the party is already damaged. This is one of the earliest positioning checks in the demo.
Le Locle Training Grounds
After healing, saving, and completing the forest route, fast travel back to the Le Locle Training Grounds. Examine the following investigation points:
- Blood stains in the front lobby
- Kurt’s broken spear
- The torn map in the back room
- The broken window
- The barrels in the kitchen
- The communicator in the orbal services area
Examining the communicator triggers the next event. When asked to select a course of action, choose “Move to a new base” to gain +3 BP.
With Robert back, Orbment services become available again. Collect any pending rewards before moving onward. The blue-marker book upstairs, on the bed, contains Gambler Jack - Vol. 1. The opportunity to obtain this copy through the free event is limited, although another purchase opportunity may appear in a later segment.
Grimsel Fortress
Fast travel to Grimsel Fortress - Entrance after the Training Grounds event. The switches inside the fortress do not receive mini-map icons, so map awareness and careful room checks are important.
| Area | Main Task | Recommended Preparation |
|---|---|---|
| Entrance | Trigger the opening event | Heal and save beforehand |
| 2F dark room | Navigate limited visibility | Equip Wind arts and search for Night-Vision Goggles |
| 3F | Examine the red-marker chest | Collect the ID Unit |
| 4F | Activate the device | Take all four Droplets |
| Final marker | Resolve the event choice | Select the BP-positive response |
BP Choices and Demo Progression
BP is easiest to preserve when you treat every event choice as part of the route rather than as dialogue flavor. The Prologue Day 2 segment includes two clearly identified choices that affect your report.
The BP rewards are attached to specific responses. Select the listed options before advancing through the event, because the opportunity may not return during the same segment.
Confirmed BP Decisions
| Location | Prompt or Situation | Correct Selection | BP |
|---|---|---|---|
| Le Locle Training Grounds | Communicator investigation | Move to a new base | +3 |
| Grimsel Fortress | Event response | Call? There’s no need | +2 |
| Prologue report | General Training | Complete the objective | 2 listed |
| Prologue report | Midnight Attack | Complete the objective | 3 listed |
The available report lists Main Quest BP, General Training 2, and Midnight Attack 3, with a displayed total of 16 in the referenced walkthrough. Use the report screen to verify your result instead of relying only on memory.
Planning the Demo Save Files
The demo reaches beyond the Prologue and can continue through Chapter 1. To protect completion progress, use separate save files at major transition points.
Save Before the Prologue Finale
Use the Healing Device on the upper floor of Grimsel Fortress, then create a dedicated save before advancing beyond the point marked as the end of the Prologue.
Create a Post-Prologue Save
Save again after the Prologue completion event. This file is useful for continuing into Chapter 1 without replaying the opening section.
Keep a Separate Demo-End Save
Continue through the demo and create another file near its ending. Keeping this separate protects both your Prologue and Chapter 1 progression.
Verify the Completion State
Check that the correct save contains the expected chapter progress before closing the demo. This reduces the risk of loading an earlier file when continuing later.
The separate-file approach is especially useful if you want to preserve chapter completion progress for later continuation. It also gives you a clean backup before making decisions or entering a major boss encounter.
BP Route Summary
Forest Sweep
Collect Reinforced Leather, Breeze, and Enhanced Boots before returning to Le Locle. Watch for Shining Poms and Rolling Thorns.
Investigation Route
Examine all listed evidence points, then choose “Move to a new base” for the confirmed +3 BP reward.
Fortress Finish
Search every floor, collect the four Droplets, and select “Call? There’s no need” for the confirmed +2 BP reward.
Combat Preparation and Orbment Priorities
The Prologue’s combat challenges are more manageable when you prepare for status effects and enemy weaknesses before entering each room. Grimsel Fortress is the main test because the second floor combines darkness, Blind, and enemies that punish careless movement.
Prioritize survival and control over speed. Wind arts are useful against several fortress enemies, while Night-Vision Goggles remove Blind from the equipped character.
Saint-Croix Forest Threats
Rolling Thorns should be defeated from outside their detonation range. If the party is grouped too closely, the self-destruct effect can turn a routine encounter into an unnecessary recovery stop.
Bush Lancer+ enemies appear in the monster chest encounter. Before opening the chest, heal if needed and ensure your characters can handle a group battle. S-Crafts are also valuable if a Shining Pom appears nearby.
Grimsel Fortress Status Effects
The second floor begins as a dark room where only the area around the party is visible. Blind can also affect the party, making navigation and combat less reliable. Search the left-side route for the chest containing Night-Vision Goggles, then equip them immediately.
| Enemy or Hazard | Important Effect | Practical Response |
|---|---|---|
| Rolling Thorns | Self-destruct at zero HP | Separate the party from the target |
| Bush Lancer+ | Group encounter in monster chest | Heal before opening and use area damage |
| Pain Beetles | Common dark-floor enemy | Use Wind arts when appropriate |
| Crybaby | Appears with other fortress enemies | Avoid wasting resources before the next room |
| Mini Egger | Repeated group encounters | Maintain healing supplies and CP awareness |
| Huge Frog | Wind weakness, Delay attack, summons Ripple Frogs | Target weakness and interrupt the summon cycle |
The Huge Frog is weak to Wind and can use Water Cannon to inflict Delay. It can also summon two Ripple Frogs, which are weak to Earth and Fire. If the summon appears, decide whether to remove the adds or pressure the main target based on your current turn order.
Fortress Item Sweep
The fortress contains several useful rewards beyond the main objective. Follow the floor order below to avoid unnecessary backtracking.
| Floor | Item or Feature | Route Note |
|---|---|---|
| 2F | Night-Vision Goggles | Search the left-side route first |
| 2F | EP 1 | Check the room along the east wall |
| 3F | ID Unit | Open the chest near the red marker |
| 4F | Droplet of Strength | First cylinder nearest the device |
| 4F | Droplet of Defense | Second cylinder |
| 4F | Droplet of Spirit | Third cylinder |
| 4F | Droplet of Magic | Fourth cylinder |
The walkthrough also identifies the Healing Device on the upper floor. Use it before the final event and create a save before moving beyond the Prologue boundary.
Missables, Rewards, and Completion Checklist
A clean demo run depends less on grinding and more on checking the environment before each transition. The forest chests, Training Grounds investigation points, book pickup, fortress items, and BP responses are the main completion priorities for this segment.
Use a slow sweep in each new area, then save before major events. This approach protects BP, equipment pickups, and chapter transition files without requiring excessive battles.
Prologue Day 2 Goals:
- Collect Reinforced Leather in Saint-Croix Forest
- Open the monster chest and obtain Breeze
- Collect Enhanced Boots and check for Shining Poms
- Choose Move to a new base for +3 BP
- Collect Gambler Jack - Vol. 1 from the Training Grounds
- Find Night-Vision Goggles, EP 1, ID Unit, and all four Droplets
- Choose Call? There’s no need for +2 BP
- Create separate saves after the Prologue and near the demo ending
Recommended Order of Operations
| Stage | Required Check | Why It Matters |
|---|---|---|
| Before Saint-Croix Forest | Heal and clear inventory space | Supports chest collection and repeated encounters |
| During forest route | Check both forks and the left bridge | Prevents missed equipment and monster chest rewards |
| At Le Locle | Examine every evidence point | Unlocks the BP choice and advances the event |
| Before Grimsel Fortress | Fast travel, heal, and save | Creates a safe reset point |
| Inside Grimsel | Search rooms before changing floors | Collects goggles, EP 1, and the ID Unit |
| Before final event | Use Healing Device and save | Protects the Prologue completion file |
Official Walkthrough Reference
For room-by-room navigation and the listed investigation points, consult the Prologue - Day 2 walkthrough for Trails in the Sky 2nd Chapter. Use it alongside the checklist rather than rushing from one event marker to the next.
FAQ
The safest approach is to collect optional rewards before advancing the event marker, then preserve separate saves at chapter boundaries.
Q: What is the correct BP choice at Le Locle Training Grounds?
After examining the communicator, choose “Move to a new base.” This is the listed response that awards +3 BP.
Q: What is the correct Grimsel Fortress BP choice?
When the event presents the response, choose “Call? There’s no need.” The walkthrough lists this choice as worth +2 BP.
Q: Where can I find Night-Vision Goggles?
In Grimsel Fortress on 2F, take the left-side route from the dark-room starting area and open the chest. Equip the goggles to remove Blind from the equipped character.
Q: How should I save during the Trails in the Sky 2nd Chapter demo?
Keep a save before the Prologue finale, another after the Prologue, and a separate file near the end of the demo. This preserves both chapter transition points.